Advisor

Swan II, J. Edward

Committee Member

Williams, Carrick C.

Committee Member

Jankun-Kelly, T.J.

Date of Degree

1-1-2007

Document Type

Graduate Thesis - Open Access

Abstract

Augmented Reality (AR) is a method of mixing computer-generated graphics with real-world environments. In AR, observers retain the ability to see their physical surroundings while additional (augmented) information is depicted as simulated graphical objects matched to the real-world view. In the following experiments, optical see-through head-mounted displays (HMDs) were used to present observers with both Augmented and Virtual Reality environments. Observers were presented with varied real, virtual, and combined stimuli with and without the addition of motion parallax. The apparent locations of the stimuli were then measured using quantitative methods of egocentric depth judgment. The data collected from these experiments were then used to determine how observers perceived egocentric depth with respect to both real-world and virtual objects.

URI

https://hdl.handle.net/11668/17890

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