![Theses and Dissertations](../../assets/md5images/007ba8c2f9f7b20b26ed4b229bc29542.jpg)
Theses and Dissertations
Issuing Body
Mississippi State University
Advisor
Meyer, John
Committee Member
Bruce, Lori M.
Committee Member
Moorhead, Robert J.
Date of Degree
5-11-2002
Document Type
Graduate Thesis - Open Access
Major
Computer Engineering
Degree Name
Master of Science
College
College of Engineering
Department
Department of Computer Engineering
Abstract
Level of detail algorithms have widely been implemented in architectural VR walkthroughs and video games, but have not had widespread use in VR terrain visualization systems. This thesis explains a set of optimizations to allow most current level of detail algorithms run in the types of multiple display systems used in VR. It improves both the visual quality of the system through use of graphics hardware acceleration, and improves the framerate and running time through modifications to the computations that drive the algorithms. Using ROAM as a testbed, results show improvements between 10% and 100% on varying machines.
URI
https://hdl.handle.net/11668/18313
Recommended Citation
Hand, Randall Eugene, "A Faster Technique for Rendering Meshes in Multiple Display Systems" (2002). Theses and Dissertations. 124.
https://scholarsjunction.msstate.edu/td/124