Theses and Dissertations

Author

Yanlin Guan

Issuing Body

Mississippi State University

Advisor

Moorhead, Robert

Committee Member

Hagen, Hans

Committee Member

Fowler, James

Committee Member

Meyer, Joerg

Date of Degree

5-10-2003

Original embargo terms

MSU Only Indefinitely

Document Type

Dissertation - Campus Access Only

Major

Electrical Engineering

Degree Name

Doctor of Philosophy

College

James Worth Bagley College of Engineering

Department

Department of Electrical and Computer Engineering

Abstract

Geometrical modeling is a crucial aspect of simulations involving manufactured objects. Apart from the pure construction of curves and surfaces, the analysis of their quality is equally important in the design and manufacturing process. In computer-aided simulation, the original freeorm surfaces need to be tessellated into triangulated surfaces before the simulation procedure. To concurrently and interactively visualize the results from both simulation and surface interrogation in a virtual environment, I propose two novel surface interrogation algorithms for triangulated surfaces instead of the traditional freeorm surfaces. The novel algorithms are interactive and immersive versions of two well-established surface interrogation techniques ? reflection lines and generalized focal surfaces. These two algorithms have been designed to overcome some limitations of the traditional approaches and make them available for interactive and immersive applications. For reflection lines, the new algorithm maps the triangulated surface onto the light plane so that the computation of distance between reflection ray and light line in three dimensions can be reduced to computation of intersections between light lines and triangle edges in two dimensions, simplifying the computation. For generalized focal surfaces, the new algorithm estimates curvature by simple computation of the derivatives of a3rd degree triangular Bézier patch on each triangle and removes the requirement for a minimum number of neighbor points and implicit requirements on how the neighbor points are distributed. Proposed future work on real-time rendering of surface interrogation using a texture mapping technique is discussed.

URI

https://hdl.handle.net/11668/18403

Comments

virtual environment||triangulated surface||surface interrogation||scientific visualization

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