Theses and Dissertations

Author

Tyler Daniel

Issuing Body

Mississippi State University

Advisor

Merivaki, Thessalia

Committee Member

Chamberlain, James A.

Committee Member

Shoup, Brian D.

Date of Degree

5-1-2020

Document Type

Graduate Thesis - Campus Access Only

Major

Political Science

Degree Name

Master of Arts

Degree Name

Doctor of Philosophy (Ph.D)

College

College of Arts and Sciences

College

College of Agriculture and Life Sciences

Department

Department of Political Science and Public Administration

Department

College of Agriculture and Life Sciences

Abstract

Online communities have become commonplace in the modern world, developing on nearly every website and application. These communities can develop on a singular website, e.g. forums like Reddit and 4Chan where like-minded people can discuss and share ideas and websites like Facebook and Twitter which capitalize on social interactions; they develop around gaming platforms, e.g. Xbox live chat or Minecraft servers; and they can develop on applications solely developed to engage with other people, e.g. Internet relay-chatrooms and TikTok. The communities formed from these online services may differ in purpose but ultimately all function within the realm of an online community. I pose the question “How do governing structures in online civil society organizations influence individual behaviors?”, and conducted a case study on the Villoux Server System, an online service based on gaming but rooted in community-building that operates within an institutional framework similar to structures among geographically-bound communities.

URI

https://hdl.handle.net/11668/16957

Comments

Online civil society organization||Civil society organization||E-government||Online community||Gaming||Gaming community||Putnam

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