Theses and Dissertations

Advisor

Burke, Benjmain

Committee Member

Robertson, Mary

Committee Member

Phillips, Tommy

Date of Degree

8-7-2025

Original embargo terms

Immediate Worldwide Access

Document Type

Graduate Thesis - Open Access

Major

Human Development and Family Science

Degree Name

Master of Science (M.S.)

College

College of Agriculture and Life Sciences

Department

School of Human Sciences

Abstract

The purpose of this study was to examine the aspects of tabletop role-playing games, or TTRPGs, that are appealing to therapists, aspects of TTRPGs that may be challenging for therapists to implement, and to identify outside factors that may associated with therapists’ interest in using TTRPGs. This study used the technology acceptance model (Davis, 1989) as a theoretical framework. A sample of therapists and mental health workers (N = 102) answered survey questions on their perceptions of the ease-of-use and usefulness of TTRPGs in therapy, their likelihood to use TTRPGs in therapy, and additional items measuring outside influences on their perceptions of TTRPGs. Results of the study indicated that usefulness was the more significant predictor variable for the outcome of likelihood of therapist TTRPG use. Additionally, the “self-reflection” and “debriefing post-session” aspects of TTRPGs were perceived as the easiest to use by therapists.

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